
I don't see anything about mods in that page. According to the rules and guidelines, we can't have pages for mods, so it's not really necessary to have a name to distinguish it from a page we're not supposed to have. Should we name this article The Stanley Parable (2013), in accordance to the 2013 game release, to distinguish it from the mod? 19:56, 8 November 2013 (EST) The Stanley Parable used to be an HL2 mod some years back. Oh, and here's what one of the game's creators, /u/GranPC, said: Robotortoise ( talk) 17:24, 29 January 2015 (EST) Name Robotortoise ( talk) 22:43, 3 November 2013 (EST) Anyone know how to make it less prone to crashing? Portal 2 doesn't do this when you noclip around. The game is EXTREMELY unstable as soon as you go OOB. The game dev doesn't even know what causes the noclip crash.

Robotortoise ( talk) 17:13, 21 November 2013 (EST) causing the narrator to start saying things). contribs) I've found it to be stable, and crashes if you get too near another room (ie.The preceding unsigned comment was added by Robotortoise ( talk Either that's some sort of meta joke, or an over-reliance on the stacking of scripts.I don't know. Is that more stable? Because my way involves the game crashing almost every five seconds. Or just follow the instructions here: - Einstein95 ( talk) 03:55, 21 November 2013 (EST) Robotortoise ( talk) 01:54, 3 November 2013 (EDT) Should we make a separate page for the demo? It's kind of its own game, and it has a different unused developer note in the same place as the original. Verify The Stanely Parable's game files in Steam if you ever want to reset the files back to normal. Copy "server.dll" to "SteamApps\common\The Stanley Parable\thestanleyparable\bin\".


To use cheats, just copy "server.dll" from The Stanely Parable Demo folder to the final revision's "SteamApps\common\The Stanley Parable\thestanleyparable\bin\" and replace the existing "server.dll" file. While hilarious in its own right, it makes it a pain in the ass to explore, as you can't noclip around.
